3 shaman
3 priest
3 rogue
3 mage
3 druid
3 paladin
3 hunter
2 lock
2 war
Something that gets me as of late, and I find very annoying is the strength in stacking raids. How very few guilds actually kill things now-a-days with make-shift raids. Heavy recruiting and class stacking is the thing of today, and actually raiding with people you've raided with for months is something of the past. Yea, of course we slightly changed our Brut/Kalec/BT raid for this fight, however we hardly needed to. Felmyst was at 1% when he took flight the final time, so even removing a dps and adding another protection warrior in dps gear, we would have killed it at the same point in the fight. I hate how heroism determines your raid strength. And Felmyst is a great example of how shaman and priest stacking can easily put you into the 'favored' group in terms of progression. How many guilds kill Felmyst with as few as 2-3 shaman and 3 priests? I'm sure the numbers are very slim.
It took us longer than normal, because we only have 3 priests in our guild. One of our priests has a reoccuring connection/game issue since patch 2.4, which disallowed our progression for many nights. Forced into BT or just waiting around in hopes that the connection will finally work is just sad times. I'm fine with 3 being the balance, but when you see guilds stacking 6-7 priests and 4-6 shaman, isn't something wrong with this picture? Skill has always pushed those willing to try harder forward, and this is a perfect example. The same way an undergeared mage applicant can come in and compete with our fully geared seasoned mages. It gives a great sense of accomplishment to do something others aren't doing, or can't do. No kill video, I'm too lazy.
Nothing else.