Post subject: Lord Inquisitor Seru and a bit of knowledge
Posted: Mon Jun 09, 2003 03:10 AM
Having quite a few RL friends involved with KTF, I decided to come and ask your knowledge on a matter. How many does it take to kill LIS, and does each person have to be keyed for his chamber or just one who can open it and let everyone pass? Any of that info plus anymore you can spare me would be greatly appriciated. I'm currently workign my way through the Earring of Veracity quests, and LIS is the only one I'm at a lack of informaiton of. Thanks
Joined: Apr 17, 2003
Posts: 366
Location: Seattle, WA
Post subject:
Posted: Mon Jun 09, 2003 03:42 AM
in step 3 or 4 of the quest you get a key that lets to teleport people into the seru building, and its now unlimited. i don't know the difficulty of him anymore, but I know he isn't anywhere near as hard as he used to be.
When you complete the 4th earring, you optain an Arx Key, which has infinite charges of arx foris which ports you into Seru's chambers. The key can be used from anywhere and only ports you and the 5 others in group, so if you only have 1 key and need to port a full raid up, you'll have to have a wizard or mage to toss you back to zone. As for Seru himself, he only takes around 40 people but is a major pain to position. Also even though it's possible to kill him using only nukes, you'll pretty much need banes so he dies before healers go out of mana. Head is also multiquestable if you find a guild that kills him often with one for sale.
Oh, and have fun with reports and minis. I've been stuck helpless on minis for like 3 months.
Actually yes, I was there at his opening night, been a good friend with him for quite a few years now. Blast him for making me play this damn game one day and getting me hooked, I was happy with games like BG and Ultima Underworld. If you go to his place, chances are you've seen me around. As for the MQable head, thanks didnt know that, but he drops nice enough loot that I want to see about killing him anyway. Can you throw some strategical info about fighting him once we've all ported up to him? I can mass the numbers, but I have no clue about his resistances, how hard he hits, if he casts, then what and what resists are needed, how many tanks:healers:nukers are needed each, anythig like this would be nice.
Joined: Apr 16, 2003
Posts: 676
Location: Southern California
Post subject:
Posted: Tue Jun 10, 2003 05:55 AM
Do you have any clue what you're up against? You should really research the mob, there are spoiler threads out there. KTF has never been one to do that.
Seru is a joke at the moment. If you can't kill Seru on your first or second try by now, you shouldn't even be considering taking on this level of content.
Joined: Apr 12, 2003
Posts: 3849
Location: The Def Star!
Post subject:
Posted: Tue Jun 10, 2003 12:15 PM
a) You'll never really get any specific strategy for any mob from KTF
b) There's plenty of info out on the net about how to do mobs like this
c) With the advent of L65, L65 spells, and PoP equipment and AA's, a lot of Luclin and earlier content are fairly trivialized - even for the non-"uber" guilds - as long as they have a good number of L65 folks with the appropriate AA skills and their L61-65 spells - most of the luclin and Velious boss mobs fall into this category
Heh thanks...I think. wasnt asking for strategy per se, just filling gaps in info I collected off net. And the heal rotation question was valid, because we have an SK tank who can go an entire Vindi fight without needing more than a few hels due to his exceptional lifetaps.
1 is the zone out, 2..5 is a door, and finally L is LIS.
Besides your SK tank, and your two clerics, you will need about 8 druids, a mage and few people (rangers perfered) to open doors.
First you should have druids zone into LIS area and kite any monsters they might find, while not actually running into LIS room. (Please not the druids should all kite the same way around his chambre).
After about 20-30 mins kiting, provided the druids didn't run oom or die, your SK should aggro LIS, the clerics and the mage should be placed near the zone out. The mages job is to cast dmg shield on the SK, while the clerics form up a two person CH chain rotation.
Once LIS is engaged, the druids should then all kite thru door 3 into lis chambre, while the SK kites LIS out thru door 4, then proceed into LIS room thru door 5, while the druids run out of door 2. This step is repeated with druids running into the room thru door 5 and out of it thru door 4, while your SK runs out of door 2 and in thru door 3. These steps are repeated untill LIS is dead, from dmg himself on the damage shield.
Now the tricky part, is to time everything so LIS only AE's while he is inside his room, and have the SK only need CH's when he runs in thru door 2, which might take a few practice runs to fully master.
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